Type:Rider
Dec. 25th, 2020 11:56 pmThis evening, the game we've been playing that wasn't designed to be two-player but we did it anyway is Type:Rider, released in 2013.
It is a platform game. You are a colon who has fallen over sideways, on a journey through a charmingly Francophile history of typography.
We had a great deal of fun (not least because we hadn't been spoiled for the Secret Level) and were extremely self-satisfied about not looking up any hints on where the bonus Bits were, and in addition to various other bits of typographic history I now know why the things I spend a bunch of time messing with in Inkscape are called Bézier handles.
V pleasant excuse to curl up in a pile. Would recommend.
It is a platform game. You are a colon who has fallen over sideways, on a journey through a charmingly Francophile history of typography.
We had a great deal of fun (not least because we hadn't been spoiled for the Secret Level) and were extremely self-satisfied about not looking up any hints on where the bonus Bits were, and in addition to various other bits of typographic history I now know why the things I spend a bunch of time messing with in Inkscape are called Bézier handles.
V pleasant excuse to curl up in a pile. Would recommend.
(no subject)
Date: 2020-12-25 11:58 pm (UTC)oh hey it is currently $0.99 on Steam
(not that this gets me personally any closer to buying it, but)
(no subject)
Date: 2020-12-26 12:46 am (UTC)(no subject)
Date: 2020-12-26 03:27 am (UTC)(Probably should have checked for some of the indie games I impulse-bought on sale on Steam on Humble Bundle first, in retrospect. Ah well)
(no subject)
Date: 2020-12-26 06:53 am (UTC)(no subject)
Date: 2020-12-26 12:16 pm (UTC)So how did you contrive the two-player-ness? The obvious way to divide up the controls would be to have one person on the left/right control and the other on the balance control, but when I played Type:Rider myself a couple of months ago, I found I almost never needed to use the balance feature, so perhaps that wouldn't lead to a good balance of activity between the two players. Did it work better than I'm guessing, or did you do it some other way?
(no subject)
Date: 2020-12-26 12:32 pm (UTC)... there's a balance control?!
-- we had one person on directions and one person on jumping, and then for some of the puzzles that Really Were going to work better with single-player control (because fine coordination) we swapped the controls back and forth so as to take turns with attempts. Which led to A completing the Tetris puzzle and me completing the final speedrun and, oh, right, me sorting out the letter that needed collecting from behind the n on the slidey books stage...
(no subject)
Date: 2020-12-26 01:53 pm (UTC)Yes, there's a balance control: the controller shoulder buttons let you rotate the colon in one direction or the other, which you can use to do wheelies or (just about) balance on one end.
Balancing on one end came in handy for me in the Pixel level, in the part where you have to stand on a slightly-too-narrow platform while deadly red squares go up and down on each side of you. But for most of the rest of the game I found I didn't need it – and if you didn't even know it was there, then I guess there was a way to do even that part of Pixel without it!
(no subject)
Date: 2020-12-26 09:51 pm (UTC)(no subject)
Date: 2020-12-27 04:39 pm (UTC)