kaberett: Trans symbol with Swiss Army knife tools at other positions around the central circle. (Default)
kaberett ([personal profile] kaberett) wrote2014-09-16 12:04 am

Politics of pronouns in the Imperial Radch

(Not sure what's going on here? The answer is Ancillary Justice.)

We're told that Radchaai does not bother with gendered pronouns. It seems to me that the default pronoun used means gender-irrelevant (rather than gender-unknown or gender-specific, which seem to me to be a useful way of considering pronouns of gendered beings). We're told that Strigan's society uses gender-known pronouns even though it professes to consider gender irrelevant.

And yet: the Radchaai frequently refer to ships as "it" (I note that the standard English pronoun used to refer to vessels is the same as the way in which the Radchaai default pronoun is rendered). It's clearly not as simple as in/animate - ships have emotions, ships have personality and identity, ships are sentient, ships have ancillaries. Except that this is done in a literally dehumanising way - ships are explicitly not Radchaai, not citizens, and therefore not considered human; characters who are uninterested in or unsympathetic toward ships are far more likely to refer to them as "it", whereas characters who like ships seem to mostly not pronoun them; non-Radchaai humans are generally called the standard pronoun for Radchaai, despite being considered by at least some in the society to have sub-human status - and so I am left picking away at what distinction it is the Radch is making here...

Thoughts very much appreciated!
jack: (Default)

[personal profile] jack 2014-09-16 12:28 pm (UTC)(link)
Oh yes, this was the other thing your post made me remember. It seemed (not certain?) that the ships had a central (non-organic?) brain in the ship, plus ancilliaries, whereas AM was distributed with (probably?) no central brain.

I wasn't sure if JoT's increasing self-determination as Breq was solely due to increasingly escaping programmed safeguards AM put in the main brain, or if there was a suggestion that organic brains were inherently more people-y, and Breq was more like "JoT Esk One brain, with JoT memories". I don't like that interpretation as much, because it's less interesting distributed-consciousness-wise, but it's somewhat straightforward and common in other SF.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2014-09-16 12:59 pm (UTC)(link)
Breq is also working on a much reduced processor and with a much reduced set of inputs (One Esk Nineteen alone in both cases). That is going to have a functional effect on their behaviour even without any other changes in the way they think.
jack: (Default)

[personal profile] jack 2014-09-16 06:20 pm (UTC)(link)
Oh, oh, right. I didn't think of that, let me think about it.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2014-09-16 07:36 pm (UTC)(link)
I'm not sure how the two factions of AM would work if there were a central brain in each palace. OTOH AM probably needs that degree of processing power in order to run the empire. I'm reasonably convinced there is such a brain, but open as to whether the brain is AM or a 'Palace' equivalent to the 'Station' side of the complex.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2014-09-17 01:23 pm (UTC)(link)
There has to be an equivalent to the station AI on the palace side as the station AI's functionality is all encompassing and the palace needs the same roles filling, but whether it is also an aspect of AM seems open to me.
davidgillon: A pair of crutches, hanging from coat hooks, reflected in a mirror (Default)

[personal profile] davidgillon 2014-09-17 01:38 pm (UTC)(link)
Good point. OTOH this then makes allegiance of the AM palace AIs vital to the conspiracies and we see on JoT that the conspiracies would rather sacrifice multiple AMs than see even a ship AI fall to the opposing faction.

WRT station AI look at the scene after the outbreak of hostilities where they're headed dockside and, IIRC, Station tells Breq it doesn't like her and wants her gone.